

The type can be either frags, points, wins, deaths, kills, or the item and secret counts. Added ACS functions: SetPlayerScore(int player, int type, int value) and GetPlayerScore(int player, int type) to get or set the player's score.Added a new scoreboard icon that displays if a player is lagging to the server.Added ACS functions: SetPlayerChasecam(int player, bool enable) and GetPlayerChasecam(int player) to enable or disable the built-in chasecam for the player.Added ACS function: SetPlayerClass(int player, str class, bool respawn) to allow changing of a player's class.Added new ACS functions: SetGamemodeLimits(int limit, int value) to change gamemode limits, SetCurrentGamemode(str gamemode, bool reset) to switch gamemodes during a game, and GetCurrentGamemode() to get the gamemode being played.Added new compatibility flag "compat_resetglobalvarsonmapreset" to reset all global ACS variables upon resetting the map like in survival.Added new compatibility flag "compat_noobituaries" to prevent obituaries from being printed to the console when a player dies.
#Udmx disconnecting manual#

#Udmx disconnecting password#
The menu will ask for the RCON password if necessary.

Added a new server administration menu, from which server settings can be changed without needing to use the console.It's best to keep up to date via the #zatesting channel on IRC or checking the history file in the source repository time to time. Note: Because the versions under this section are still undergoing development, these changelogs might be slightly outdated. An asterisk (*) marks an unofficial build.
