

#Valhalla shimmer predelay series#
For example, the InputDiffusion or ShapeSpread examples from above can be used in series with ValhallaRoom, to create a super lush reverb that has more “standardized” reverb controls. ÜberMod is also useful in extending the capabilities of other reverb plugins. For example, a longer gated reverb could be used in parallel with a reverb that incorporates DRIVE in the feedback loop, to create a reverb that starts off clean, then turns nasty after a certain amount of time. The above examples are just 2 quick demos of the complex reverb responses that can be generated with multiple instances of ValhallaÜberMod.

In addition, the WARP Speed is set to 1/2, which doubles the size of the diffusors, to create a HUGE reverb decay. This preset is very similar to the earlier late reverb preset, but with a much greater DIFF size setting.

The ShapeSpread preset is used in series with a 2nd instance of ÜberMod on the same send, that adds a huge reverb tail to the slow attack: The attack time is determined by the DELAY slider. This preset uses the 32Tap mode, with a fair amount of Diffusion, and the TAP Slope set to -100%, to create a nonlinear reverb that fades in gradually over time. The first is used to approximate the Shape/Spread section of Random Hall: To emulate this soft attack using ÜberMod, we’ll use 2 instances of ÜberMod in series. For example, Lexicon’s Random Hall is known for its high echo density, and the soft attack derived from the Shape and Spread controls. ValhallaÜberMod is versatile enough that you can emulate many types of reverb structures, not just the Early Reflection / Late Reverb division of the more “scientific” reverbs. I have found that it sounds best with the Early Reflections set to a somewhat higher level than the Late Reverb. Once you have the basic routing set up, experiment with the send levels being sent to the Early Reflections (instance 1) and the Late Reverb (instances 2 and 3). The WARP fBMix control is set to 100%, to create a figure-8 (ping-pong) feedback loop, as used in reverbs by Lexicon & Alesis. The DIFF Size, in conjunction with the feedback and filtering, determines the length of the reverb decay. The Diffusion is set to a fairly large size. The above late reverb preset also uses the 2TapChorus mode, with most of the work being done by the DIFF section and the FEEDBACK control. on the same send), and generates a reverb tail with a medium decay: The third instance of ÜberMod is placed in series after the second instance (i.e. This will smooth out any reverb that this preset is placed in front of. A fairly short DIFF size is used, with the idea being to turn impulsive sounds into a “puff” of diffuse energy. This preset uses the 2TapChorus mode, but most of the work is being done by the DIFF section. The second instance of ÜberMod is running on a separate send, and provides the input diffusion of the late reverb tail:
#Valhalla shimmer predelay mod#
Some slow LFO modulation is used in conjunction with the MOD OverMod control to randomize the reflections. The TAP Slope parameter is used to create the perception of a room with a short to medium decay, and the DELAY slider determines the point at which this decay is truncated. This preset uses the 16Tap mode, in conjunction with the DIFF section, to create a dense early ambience that abruptly cuts off after about 50 to 100 millseconds. The first instance is running on its own send, and will cover the early reflections stage of a reverb: The first example uses 3 instances of ÜberMod, running on 2 different sends. To my surprise, I found that I was able to create some VERY complex and subtle reverbs using ÜberMod, by allocating different instances of the plugin for different stages of the reverb decay.ĮXAMPLE 1: Medium Vocal Reverb, w/early reflections I started running multiple instances of ValhallaÜberMod in series and parallel, and using the sends of my DAW to control the routing and levels. The ÜberMod controls aren’t designed around creating reverbs, so I figured that any reverbs created with ÜberMod were a cool bonus with that plugin.įlash forward to a few days ago, where I found myself experimenting with ÜberMod, mainly as a way of procrastinating before I get back to work on my next plugin. The DIFF section proved useful in creating dense nonlinear reverbs, as well as lush ambient reverbs and decent plate simulations. Somewhere during the development process, the diffusion block was expanded into a much more powerful DIFF section, with each input channel being processed by a dense modulated diffusion block with variable size. The original ValhallaÜberMod concept had a fairly sparse Diffusion section, which was intended to smooth out feedback echos and add some density to chorus patches.
